-- The default tooltip border color
--TOOLTIP_DEFAULT_COLOR = { r = 0.5, g = 0.5, b = 0.5 };
TOOLTIP_DEFAULT_COLOR = { r = 1, g = 1, b = 1 };
TOOLTIP_DEFAULT_BACKGROUND_COLOR = { r = 0.09, g = 0.09, b = 0.19 };
DEFAULT_TOOLTIP_POSITION = -13;

function GameTooltip_UnitColor(unit)
	local r, g, b;
	if UnitPlayerControlled(unit) then
		if UnitCanAttack(unit, "player") then
			-- Hostile players are red
			if not UnitCanAttack("player", unit) then
				--[[
				r = 1.0;
				g = 0.5;
				b = 0.5;
				]]
				--[[
				r = 0.0;
				g = 0.0;
				b = 1.0;
				]]
				r = 1.0;
				g = 1.0;
				b = 1.0;
			else
				r = FACTION_BAR_COLORS[2].r;
				g = FACTION_BAR_COLORS[2].g;
				b = FACTION_BAR_COLORS[2].b;
			end
		elseif UnitCanAttack("player", unit) then
			-- Players we can attack but which are not hostile are yellow
			r = FACTION_BAR_COLORS[4].r;
			g = FACTION_BAR_COLORS[4].g;
			b = FACTION_BAR_COLORS[4].b;
		elseif UnitIsPVP(unit) then
			-- Players we can assist but are PvP flagged are green
			r = FACTION_BAR_COLORS[6].r;
			g = FACTION_BAR_COLORS[6].g;
			b = FACTION_BAR_COLORS[6].b;
		else
			-- All other players are blue (the usual state on the "blue" server)
			--[[
			r = 0.0;
			g = 0.0;
			b = 1.0;
			]]
			r = 1.0;
			g = 1.0;
			b = 1.0;
		end
	else
		local reaction = UnitReaction(unit, "player");
		if reaction then
			r = FACTION_BAR_COLORS[reaction].r;
			g = FACTION_BAR_COLORS[reaction].g;
			b = FACTION_BAR_COLORS[reaction].b;
		else
			--[[
			r = 0.0;
			g = 0.0;
			b = 1.0;
			]]
			r = 1.0;
			g = 1.0;
			b = 1.0;
		end
	end
	return r, g, b;
end

function GameTooltip_SetDefaultAnchor(tooltip, parent)		
	tooltip:SetOwner(parent, "ANCHOR_NONE");
	tooltip:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", -CONTAINER_OFFSET_X - 13, CONTAINER_OFFSET_Y);
	tooltip.default = 1;
end

function GameTooltip_OnLoad(self)
	self.updateTooltip = TOOLTIP_UPDATE_TIME;
	self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
	self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
	self.statusBar2 = getglobal(self:GetName().."StatusBar2");
	self.statusBar2Text = getglobal(self:GetName().."StatusBar2Text");
end

function SetTooltipMoney(frame, money, type, prefixText, suffixText)
	frame:AddLine(" ", 1.0, 1.0, 1.0);
	local numLines = frame:NumLines();
	if not frame.numMoneyFrames then
		frame.numMoneyFrames = 0;
	end
	if not frame.shownMoneyFrames then
		frame.shownMoneyFrames = 0;
	end
	local name = frame:GetName().."MoneyFrame"..frame.shownMoneyFrames+1;
	local moneyFrame = getglobal(name);
	if not moneyFrame then
		frame.numMoneyFrames = frame.numMoneyFrames+1;
		moneyFrame = CreateFrame("Frame", name, frame, "TooltipMoneyFrameTemplate");
		name = moneyFrame:GetName();
		MoneyFrame_SetType(moneyFrame, "STATIC");
	end
	getglobal(name.."PrefixText"):SetText(prefixText);
	getglobal(name.."SuffixText"):SetText(suffixText);
	if type then
		MoneyFrame_SetType(moneyFrame, type);
	end
	moneyFrame:SetPoint("LEFT", frame:GetName().."TextLeft"..numLines, "LEFT", 4, 0);
	moneyFrame:Show();
	if not frame.shownMoneyFrames then
		frame.shownMoneyFrames = 1;
	else
		frame.shownMoneyFrames = frame.shownMoneyFrames+1;
	end
	MoneyFrame_Update(moneyFrame:GetName(), money);
	local moneyFrameWidth = moneyFrame:GetWidth();
	if frame:GetMinimumWidth() < moneyFrameWidth then
		frame:SetMinimumWidth(moneyFrameWidth);
	end
	frame.hasMoney = 1;
end

function GameTooltip_ClearMoney(self)
	if not self.shownMoneyFrames then
		return;
	end
	
	local moneyFrame;
	for i=1, self.shownMoneyFrames do
		moneyFrame = getglobal(self:GetName().."MoneyFrame"..i);
		if moneyFrame then
			moneyFrame:Hide();
			MoneyFrame_SetType(moneyFrame, "STATIC");
		end
	end
	self.shownMoneyFrames = nil;
end

function GameTooltip_ClearStatusBars(self)
	if not self.shownStatusBars then
		return;
	end
	local statusBar;
	for i=1, self.shownStatusBars do
		statusBar = getglobal(self:GetName().."StatusBar"..i);
		if statusBar then
			statusBar:Hide();
		end
	end
	self.shownStatusBars = 0;
end

function GameTooltip_OnHide(self)
	self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
	self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
	self.default = nil;
	GameTooltip_ClearMoney(self);
	GameTooltip_ClearStatusBars(self);
end

function GameTooltip_OnUpdate(self, elapsed)
	-- Only update every TOOLTIP_UPDATE_TIME seconds
	self.updateTooltip = self.updateTooltip - elapsed;
	if self.updateTooltip > 0 then
		return;
	end
	self.updateTooltip = TOOLTIP_UPDATE_TIME;

	local owner = self:GetOwner();
	if owner and owner.UpdateTooltip then
		owner:UpdateTooltip();
	end
end

function GameTooltip_AddNewbieTip(frame, normalText, r, g, b, newbieText, noNormalText)
	if SHOW_NEWBIE_TIPS == "1" then
		GameTooltip_SetDefaultAnchor(GameTooltip, frame);
		if normalText then
			GameTooltip:SetText(normalText, r, g, b);
			GameTooltip:AddLine(newbieText, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
		else
			GameTooltip:SetText(newbieText, r, g, b, 1, 1);
		end
		GameTooltip:Show();
	else
		if not noNormalText then
			GameTooltip:SetOwner(frame, "ANCHOR_RIGHT");
			GameTooltip:SetText(normalText, r, g, b);
		end
	end
end

function GameTooltip_ShowCompareItem(shift)
	local item, link = GameTooltip:GetItem();
	if not link then
		return;
	end

	local item1 = nil;
	local item2 = nil;
	local item3 = nil;
	local side = "left";
	if ShoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift) then
		item1 = true;
	end
	if ShoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift) then
		item2 = true;
	end
	if ShoppingTooltip3:SetHyperlinkCompareItem(link, 3, shift) then
		item3 = true;
	end

	-- find correct side
	local rightDist = 0;
	local leftPos = GameTooltip:GetLeft();
	local rightPos = GameTooltip:GetRight();
	if not rightPos then
		rightPos = 0;
	end
	if not leftPos then
		leftPos = 0;
	end

	rightDist = GetScreenWidth() - rightPos;

	if leftPos and (rightDist < leftPos) then
		side = "left";
	else
		side = "right";
	end

	-- see if we should slide the tooltip
	if GameTooltip:GetAnchorType() then
		local totalWidth = 0;
		if item1  then
			totalWidth = totalWidth + ShoppingTooltip1:GetWidth();
		end
		if item2  then
			totalWidth = totalWidth + ShoppingTooltip2:GetWidth();
		end
		if item3  then
			totalWidth = totalWidth + ShoppingTooltip3:GetWidth();
		end

		if (side == "left") and (totalWidth > leftPos) then
			GameTooltip:SetAnchorType(GameTooltip:GetAnchorType(), (totalWidth - leftPos), 0);
		elseif (side == "right") and (rightPos + totalWidth) >  GetScreenWidth() then
			GameTooltip:SetAnchorType(GameTooltip:GetAnchorType(), -((rightPos + totalWidth) - GetScreenWidth()), 0);
		end
	end

	-- anchor the compare tooltips
	if item3 then
		ShoppingTooltip3:SetOwner(GameTooltip, "ANCHOR_NONE");
		ShoppingTooltip3:ClearAllPoints();
		if side and side == "left" then
			ShoppingTooltip3:SetPoint("TOPRIGHT", "GameTooltip", "TOPLEFT", 0, -10);
		else
			ShoppingTooltip3:SetPoint("TOPLEFT", "GameTooltip", "TOPRIGHT", 0, -10);
		end
		ShoppingTooltip3:SetHyperlinkCompareItem(link, 3, shift);
		ShoppingTooltip3:Show();
	end
	
	if item1 then
		if item3 then
			ShoppingTooltip1:SetOwner(ShoppingTooltip3, "ANCHOR_NONE");
		else
			ShoppingTooltip1:SetOwner(GameTooltip, "ANCHOR_NONE");
		end
		ShoppingTooltip1:ClearAllPoints();
		if side and side == "left" then
			if item3 then
				ShoppingTooltip1:SetPoint("TOPRIGHT", "ShoppingTooltip3", "TOPLEFT", 0, 0);
			else
				ShoppingTooltip1:SetPoint("TOPRIGHT", "GameTooltip", "TOPLEFT", 0, -10);
			end
		else
			if item3 then
				ShoppingTooltip1:SetPoint("TOPLEFT", "ShoppingTooltip3", "TOPRIGHT", 0, 0);
			else
				ShoppingTooltip1:SetPoint("TOPLEFT", "GameTooltip", "TOPRIGHT", 0, -10);
			end
		end
		ShoppingTooltip1:SetHyperlinkCompareItem(link, 1, shift);
		ShoppingTooltip1:Show();

		if item2 then
			ShoppingTooltip2:SetOwner(ShoppingTooltip1, "ANCHOR_NONE");
			ShoppingTooltip2:ClearAllPoints();
			if side and side == "left" then
				ShoppingTooltip2:SetPoint("TOPRIGHT", "ShoppingTooltip1", "TOPLEFT", 0, 0);
			else
				ShoppingTooltip2:SetPoint("TOPLEFT", "ShoppingTooltip1", "TOPRIGHT", 0, 0);
			end
			ShoppingTooltip2:SetHyperlinkCompareItem(link, 2, shift);
			ShoppingTooltip2:Show();
		end
	end
end

function GameTooltip_ShowStatusBar(self, min, max, value, text)
	self:AddLine(" ", 1.0, 1.0, 1.0);
	local numLines = self:NumLines();
	if not self.numStatusBars then
		self.numStatusBars = 0;
	end
	if not self.shownStatusBars then
		self.shownStatusBars = 0;
	end
	local index = self.shownStatusBars+1;
	local name = self:GetName().."StatusBar"..index;
	local statusBar = getglobal(name);
	if not statusBar then
		self.numStatusBars = self.numStatusBars+1;
		statusBar = CreateFrame("StatusBar", name, self, "TooltipStatusBarTemplate");
	end
	if not text then
		text = "";
	end
	getglobal(name.."Text"):SetText(text);
	statusBar:SetMinMaxValues(min, max);
	statusBar:SetValue(value);
	statusBar:Show();
	statusBar:SetPoint("LEFT", self:GetName().."TextLeft"..numLines, "LEFT", 0, -2);
	statusBar:SetPoint("RIGHT", self, "RIGHT", -9, 0);
	statusBar:Show();
	self.shownStatusBars = index;
	self:SetMinimumWidth(140);
end
