

_LUADIR = "../Lua/"


-- Config file for WoWBench.lua
-- use this file to further configure this WoWBench instance

_WOWDIR = "./wow"				-- The directory where WoW lives (needed for WTF and AddOns folders)
--_FRAMEXMLDIR = "./BlizzardToolkit/Interface/FrameXML"
--_EDITOR = "start notepad.exe"	-- Editor to use on e.g. editdump()
--_LUAC = "luac.exe"			-- Lua compiler command
--_MINDELAY  = 0.2				-- Minimum delay enforced when entering blank lines (mostly useful in scripts)

--_ACCOUNT = "MyAccountName";	-- Can be left out if saved in login screen
--_REALM = "My Realm";   		-- Leave out to use your last realm name
_CHARACTER = "Playername";



---------------------------------------------------------------------
-- Debugging configuration

--_EDITDUMPDEPTH = 20   -- debugger: default "editdump" max table recursion depth; 10-20?
--_DUMPDEPTH = 2        -- debugger: default "dump" max table recursion depth; 2 is good
--_ERRORDUMPDEPTH = 3   -- table recursion depth on automatic error dumps; 3 or 4 is good
--_DUMPDONTFOLLOW = {   -- never recurse into table members with these names (you can still do it manually though by e.g. dump var[0].parent)
--	["previous"]=1, ["parent"]=1, ["prev"]=1, ["parentobj"]=1
--}
--_EDITDUMPONERROR = false  -- do automatic error dumping
--_DEBUGONERROR = true     -- jump into debugger on errors

--WOWB_DEBUGCAT = {  -- if run with "-d" switch, debugging will be shown according to:
--	["XML"] = 3,	   -- XML Parser: 1,2: Per file,  3: Per object,  4: Inherited objects
--	["SCRIPT"] = 2,  -- <On...> event firing:  1: global sets of events 2: everything
--	["FILESYS"] = 2, -- 1: Changing cwd, executing Lua files, 2: tests
--	["WIDGET"] = 2,  -- 2: everything
--	["TOC"] = 2,     -- 1: begin/end tocfiles,  2: everything else
--	["FRAMES"] = 3,  -- 1: explicit :Show()/:Hide() calls.  2: ... including FrameXML frames
--					 -- 3: all frames showing/hiding  4: ... including FrameXML frames
--	["EVENT"] = 2,   -- 1: show registering/unregistering   2: Show all events being fired   3: ... and to which frames
--}

--_PARTY = {
--	[0]=_CHARACTER,
--	"Alice", "Bob", n=2,
--	leader=0,
--	lootmethod="master", masterlooter=0,   -- 0=me
--	lootthreshold=2,
--}

--_TARGET = nil;	-- will point to unit objects on clicking / TargetByName()ing, etc. can't set it here though; only here for documentation purposes :-)


