<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<!-- This special frame is used to render the world.
		 There can be only one of these frames!!
	     The world is rendered in the background of the frame.
		 Children of the world frame are visible even when the UI is turned off.

		 You can move/resize this frame by doing something like the following:
		 /script WorldFrame:ClearAllPoints(); WorldFrame:SetPoint("TOPLEFT", 32, 0); WorldFrame:SetPoint("BOTTOMRIGHT", -32, 32);
		 which is wide-screen aware, or...
		 /script WorldFrame:ClearAllPoints(); WorldFrame:SetWidth(960); WorldFrame:SetHeight(736); WorldFrame:SetPoint("CENTER", 0, 32);
		 which assumes 4x3 aspect ratio...

		 If you want to have the WorldFrame size/position saved, you can do:
		 /script WorldFrame:SetUserPlaced(true);

		 If you want to reset the WorldFrame's size and position, you can do:
		 /script WorldFrame:SetUserPlaced(false);
		 and then log out or reload the UI
	-->
	<Script file="WorldFrame.lua"/>
	<WorldFrame name="WorldFrame" movable="true" resizable="true" setAllPoints="true">
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="FramerateLabel" hidden="true" inherits="SystemFont_Shadow_Med1" text="FRAMERATE_LABEL">
					<Anchors>
						<Anchor point="BOTTOM" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="64"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="FramerateText" hidden="true" inherits="SystemFont_Shadow_Med1">
					<Anchors>
						<Anchor point="LEFT" relativeTo="FramerateLabel" relativePoint="RIGHT"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="ScreenshotStatus" setAllPoints="true" frameStrata="TOOLTIP" hidden="true">
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="ScreenshotStatusText" inherits="GameFontNormalLarge">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						ScreenshotStatus_OnLoad(self);
					</OnLoad>
					<OnEvent>
						ScreenshotStatus_OnEvent(self, event, ...);
					</OnEvent>
					<OnUpdate>
						ScreenshotStatus_OnUpdate(self, elapsed);
					</OnUpdate>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnUpdate>
				WorldFrame_OnUpdate(self, elapsed);
			</OnUpdate>
		</Scripts>
	</WorldFrame>
</Ui>
