
function SetItemButtonCount(button, count)
	if not button then
		return;
	end

	if not count then
		count = 0;
	end

	button.count = count;
	if count > 1 or (button.isBag and count > 0) then
		if count > 999 then
			count = "*";
		end
		getglobal(button:GetName().."Count"):SetText(count);
		getglobal(button:GetName().."Count"):Show();
	else
		getglobal(button:GetName().."Count"):Hide();
	end
end

function SetItemButtonStock(button, numInStock)
	if not button then
		return;
	end

	if not numInStock then
		numInStock = "";
	end

	button.numInStock = numInStock;
	if numInStock > 0 then
		getglobal(button:GetName().."Stock"):SetFormattedText(MERCHANT_STOCK, numInStock);
		getglobal(button:GetName().."Stock"):Show();
	else
		getglobal(button:GetName().."Stock"):Hide();
	end
end

function SetItemButtonTexture(button, texture)
	if not button then
		return;
	end
	if texture then
		getglobal(button:GetName().."IconTexture"):Show();
	else
		getglobal(button:GetName().."IconTexture"):Hide();
	end
	getglobal(button:GetName().."IconTexture"):SetTexture(texture);
end

function SetItemButtonTextureVertexColor(button, r, g, b)
	if not button then
		return;
	end
	
	getglobal(button:GetName().."IconTexture"):SetVertexColor(r, g, b);
end

function SetItemButtonDesaturated(button, desaturated, r, g, b)
	if not button then
		return;
	end
	local icon = getglobal(button:GetName().."IconTexture");
	if not icon then
		return;
	end
	local shaderSupported = icon:SetDesaturated(desaturated);

	if not desaturated then
		r = 1.0;
		g = 1.0;
		b = 1.0;
	elseif not r or not shaderSupported then
		r = 0.5;
		g = 0.5;
		b = 0.5;
	end
	
	icon:SetVertexColor(r, g, b);
end

function SetItemButtonNormalTextureVertexColor(button, r, g, b)
	if not button then
		return;
	end
	
	getglobal(button:GetName().."NormalTexture"):SetVertexColor(r, g, b);
end

function SetItemButtonNameFrameVertexColor(button, r, g, b)
	if not button then
		return;
	end
	
	getglobal(button:GetName().."NameFrame"):SetVertexColor(r, g, b);
end

function SetItemButtonSlotVertexColor(button, r, g, b)
	if not button then
		return;
	end
	
	getglobal(button:GetName().."SlotTexture"):SetVertexColor(r, g, b);
end

function HandleModifiedItemClick(link)
	if IsModifiedClick("CHATLINK") then
		if ChatEdit_InsertLink(link) then
			return true;
		end
	end
	if IsModifiedClick("DRESSUP") then
		DressUpItemLink(link);
		return true;
	end
	return false;
end
